Commit df076a4a by BellCodeEditor

save project

parent a8c1e0e7
Showing with 62 additions and 56 deletions
...@@ -40,6 +40,7 @@ t = 30 ...@@ -40,6 +40,7 @@ t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0 time=0
gamestate=True
Block_list=pygame.sprite.Group() Block_list=pygame.sprite.Group()
while True: while True:
...@@ -52,58 +53,63 @@ while True: ...@@ -52,58 +53,63 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x-=10 bg_x-=10
if bg_x<=-1000: if bg_x<=-1000:
bg_x=0 bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
road_x-=10 road_x-=10
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
# 远处背景 # 远处背景
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# 路 # 路
screen.blit(wukong.image, (150, y)) screen.blit(wukong.image, (150, y))
time+=1 time+=1
if time>60: if time>60:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num>20: if num>20:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
Block_list.add(obstacle) # 悟空 Block_list.add(obstacle) # 悟空
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
Block_list.add(obstacle) Block_list.add(obstacle)
for sprite in Block_list: for sprite in Block_list:
sprite.rect.x-=8 sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if pygame.sprite.collde_rect(wukong,sprite):
# 创建障碍物对象 gameover=pygame.image.load('gameover.png')
#obstacle = Block(bush, stone, cacti) screen.blit(gameover,(400,200))
#obstacle.rect.x -= 8 gamestate=False
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 #if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
pygame.display.update() # 创建障碍物对象
FPS.tick(6000000000000) #obstacle = Block(bush, stone, cacti)
\ No newline at end of file #obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(6000000000000)
\ No newline at end of file
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