Commit d5feed47 by BellCodeEditor

save project

parent 1d4015ab
Showing with 144 additions and 109 deletions
import pygame # import pygame
from pygame import locals # from pygame import locals
import random # import random
# import json
pygame.init()
# pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): # class Block(pygame.sprite.Sprite):
super().__init__() # def __init__(self,image1,image2,image3):
self.image=random.choice([image1,image2,image3]) # super().__init__()
self.rect=self.image.get_rect()
self.rect.x=1000 # self.image=random.choice([image1,image2,image3])
self.rect.y=500-self.rect.height
# self.rect=self.image.get_rect()
# self.rect.x=1000
# self.rect.y=500-self.rect.height
# 创建一个窗口 # self.score=1
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # class.Player(pygame.sprite.Sprite):
pygame.display.set_caption("悟空酷跑") # def __init__(self,image):
# 载入图片 # super().__init__()
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 # self.image=image
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 # self.rect=self.image.get_rect()
bush = pygame.image.load('bush.png') # 灌木丛 # self.rect.x=150
hero = [pygame.image.load('hero1.png'), # self.rect.y=400
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), # # 创建一个窗口
pygame.image.load('hero4.png'), # screen = pygame.display.set_mode((1000, 600))
pygame.image.load('hero5.png')] # FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
index = 0 # pygame.display.set_caption("悟空酷跑")
y = 400 # # 载入图片
jumpState = "runing" # background = pygame.image.load('bg.png') # 背景
t = 30 # road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头
bg_x=0 # cacti = pygame.image.load('cacti.png') # 仙人掌
road_x=0 # bush = pygame.image.load('bush.png') # 灌木丛
time=0 # hero = [pygame.image.load('hero1.png'),
# pygame.image.load('hero2.png'),
# pygame.image.load('hero3.png'),
block_list=pygame.sprite.Group() # pygame.image.load('hero4.png'),
# pygame.image.load('hero5.png')]
while True: # score_audio=pygame.mixer.Sound("score.wav")
for event in pygame.event.get(): # basic_font=pygame.font.Font('STKAITI.TTF',18)
if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # index = 0
exit() # y = 400
if event.type == locals.KEYDOWN: # jumpState = "runing"
if jumpState == "runing": # t = 30
if event.key == locals.K_SPACE: # bg_x=0
jumpState = "up" # road_x=0
# time=0
if jumpState == "up": # 起跳状态 # gamestate=True
if t > 0: # score=0
y -= t # old_score=score
t -= 2
else: # block_list=pygame.sprite.Group()
jumpState = "down"
if jumpState == "down": # 降落状态 # with open('score.txt','r',encoding='utf-8')as f:
if t <= 30: # content=f.read()
y += t # record=json.loads(content)
t += 2 # one=content['第1名']
else: # one=content['第2名']
jumpState = "runing" # one=content['第3名']
t =30
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if jumpState == "runing":
# if event.key == locals.K_SPACE:
# jumpState = "up"
# speed=8+score//3
# 悟空造型 # wukong=Player(hero[index])
wukong = hero[index] # if jumpState == "runing": # 跑步状态下
if jumpState == "runing": # 跑步状态下 # index += 1
index += 1 # if index >= 5:
if index >= 5: # index = 0
index = 0
# 将背景图画上去 # if gamestate=="up":
bg_x -=2 # if jumpState == "up": # 起跳状态
if bg_x <-1000: # if t > 0:
bg_x=0 # y -= t
screen.blit(background, (bg_x, 0)) # 远处背景 # wukong.rect.y=y
road_x -=8 # t -= 2
if road_x <-1000: # else:
road_x=0 # jumpState = "down"
screen.blit(road, (road_x, 500)) # 路 # if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 # if t <= 30:
# y += t
# wukong.rect.y=y
# t += 2
# else:
# jumpState = "runing"
# t =30
# # 将背景图画上去
time+=1 # bg_x -=2
if time>=60: # if bg_x <-1000:
r=random.randint(0,100) # bg_x=0
if r>40: # screen.blit(background, (bg_x, 0)) # 远处背景
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle) # road_x -=8
time=0 # if road_x <-1000:
# road_x=0
for prop in block_list: # screen.blit(road, (road_x, 500)) # 路
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) # screen.blit(wukong, (150, y)) # 悟空
if prop.rect.x <= 0-prop.rect.width: # 障碍物消失
prop.kill() # time+=1
# if time>=60:
# time=0
pygame.display.update() # num=random.randint(0,50)
FPS.tick(60) # if num>20:
\ No newline at end of file # obstacle=Block(bush,cacti,stone)
# block_list.add(obstacle)
# for sprite in blonk_list:
# sprite.rect.x-=speed
# screen.blit(sprite.image,(wukong,sprite))
# if sprite.rect.x<=0-sprite.rect.width:
# sprite.kill()
# if pygame.sprite.collide_rect(wukong,sprite):
# gameover=pygame.image .load('gameover.png')
# screen.blit(gameover,(400,200))
# gamestate=False
# else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
# score+=sprite.score
# sprite.score=0
# if score>old_score:
# score_audio.play()
# old_score=score
# scoreSurf =basic_font.render('分数')
# pygame.display.update()
# FPS.tick(60)
\ No newline at end of file
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