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Commit
d5feed47
authored
Oct 22, 2022
by
BellCodeEditor
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1d4015ab
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my_game.py
my_game.py
View file @
d5feed47
import
pygame
# import pygame
from
pygame
import
locals
# from pygame import locals
import
random
# import random
# import json
pygame
.
init
()
# pygame.init()
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
# class Block(pygame.sprite.Sprite):
super
()
.
__init__
()
# def __init__(self,image1,image2,image3):
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# super().__init__()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
# self.image=random.choice([image1,image2,image3])
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# self.rect=self.image.get_rect()
# self.rect.x=1000
# self.rect.y=500-self.rect.height
# 创建一个窗口
# self.score=1
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# class.Player(pygame.sprite.Sprite):
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# def __init__(self,image):
# 载入图片
# super().__init__()
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
# self.image=image
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
# self.rect=self.image.get_rect()
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
# self.rect.x=150
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
# self.rect.y=400
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
# # 创建一个窗口
pygame
.
image
.
load
(
'hero4.png'
),
# screen = pygame.display.set_mode((1000, 600))
pygame
.
image
.
load
(
'hero5.png'
)]
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
index
=
0
# pygame.display.set_caption("悟空酷跑")
y
=
400
# # 载入图片
jumpState
=
"runing"
# background = pygame.image.load('bg.png') # 背景
t
=
30
# road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头
bg_x
=
0
# cacti = pygame.image.load('cacti.png') # 仙人掌
road_x
=
0
# bush = pygame.image.load('bush.png') # 灌木丛
time
=
0
# hero = [pygame.image.load('hero1.png'),
# pygame.image.load('hero2.png'),
# pygame.image.load('hero3.png'),
block_list
=
pygame
.
sprite
.
Group
()
# pygame.image.load('hero4.png'),
# pygame.image.load('hero5.png')]
while
True
:
# score_audio=pygame.mixer.Sound("score.wav")
for
event
in
pygame
.
event
.
get
():
# basic_font=pygame.font.Font('STKAITI.TTF',18)
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# index = 0
exit
()
# y = 400
if
event
.
type
==
locals
.
KEYDOWN
:
# jumpState = "runing"
if
jumpState
==
"runing"
:
# t = 30
if
event
.
key
==
locals
.
K_SPACE
:
# bg_x=0
jumpState
=
"up"
# road_x=0
# time=0
if
jumpState
==
"up"
:
# 起跳状态
# gamestate=True
if
t
>
0
:
# score=0
y
-=
t
# old_score=score
t
-=
2
else
:
# block_list=pygame.sprite.Group()
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
# with open('score.txt','r',encoding='utf-8')as f:
if
t
<=
30
:
# content=f.read()
y
+=
t
# record=json.loads(content)
t
+=
2
# one=content['第1名']
else
:
# one=content['第2名']
jumpState
=
"runing"
# one=content['第3名']
t
=
30
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if jumpState == "runing":
# if event.key == locals.K_SPACE:
# jumpState = "up"
# speed=8+score//3
# 悟空造型
# wukong=Player(hero[index])
wukong
=
hero
[
index
]
# if jumpState == "runing": # 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
# index += 1
index
+=
1
# if index >= 5:
if
index
>=
5
:
# index = 0
index
=
0
# 将背景图画上去
# if gamestate=="up":
bg_x
-=
2
# if jumpState == "up": # 起跳状态
if
bg_x
<-
1000
:
# if t > 0:
bg_x
=
0
# y -= t
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
# wukong.rect.y=y
road_x
-=
8
# t -= 2
if
road_x
<-
1000
:
# else:
road_x
=
0
# jumpState = "down"
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
# if jumpState == "down": # 降落状态
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# if t <= 30:
# y += t
# wukong.rect.y=y
# t += 2
# else:
# jumpState = "runing"
# t =30
# # 将背景图画上去
time
+=
1
# bg_x -=2
if
time
>=
60
:
# if bg_x <-1000:
r
=
random
.
randint
(
0
,
100
)
# bg_x=0
if
r
>
40
:
# screen.blit(background, (bg_x, 0)) # 远处背景
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
# road_x -=8
time
=
0
# if road_x <-1000:
# road_x=0
for
prop
in
block_list
:
# screen.blit(road, (road_x, 500)) # 路
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
# screen.blit(wukong, (150, y)) # 悟空
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
# 障碍物消失
prop
.
kill
()
# time+=1
# if time>=60:
# time=0
pygame
.
display
.
update
()
# num=random.randint(0,50)
FPS
.
tick
(
60
)
# if num>20:
\ No newline at end of file
# obstacle=Block(bush,cacti,stone)
# block_list.add(obstacle)
# for sprite in blonk_list:
# sprite.rect.x-=speed
# screen.blit(sprite.image,(wukong,sprite))
# if sprite.rect.x<=0-sprite.rect.width:
# sprite.kill()
# if pygame.sprite.collide_rect(wukong,sprite):
# gameover=pygame.image .load('gameover.png')
# screen.blit(gameover,(400,200))
# gamestate=False
# else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
# score+=sprite.score
# sprite.score=0
# if score>old_score:
# score_audio.play()
# old_score=score
# scoreSurf =basic_font.render('分数')
# pygame.display.update()
# FPS.tick(60)
\ No newline at end of file
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