Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy4
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
d5feed47
authored
Oct 22, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
1d4015ab
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
144 additions
and
109 deletions
my_game.py
my_game.py
View file @
d5feed47
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
bg_x
=
0
road_x
=
0
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# import pygame
# from pygame import locals
# import random
# import json
# pygame.init()
# class Block(pygame.sprite.Sprite):
# def __init__(self,image1,image2,image3):
# super().__init__()
# self.image=random.choice([image1,image2,image3])
# self.rect=self.image.get_rect()
# self.rect.x=1000
# self.rect.y=500-self.rect.height
# self.score=1
# class.Player(pygame.sprite.Sprite):
# def __init__(self,image):
# super().__init__()
# self.image=image
# self.rect=self.image.get_rect()
# self.rect.x=150
# self.rect.y=400
# # 创建一个窗口
# screen = pygame.display.set_mode((1000, 600))
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# pygame.display.set_caption("悟空酷跑")
# # 载入图片
# background = pygame.image.load('bg.png') # 背景
# road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头
# cacti = pygame.image.load('cacti.png') # 仙人掌
# bush = pygame.image.load('bush.png') # 灌木丛
# hero = [pygame.image.load('hero1.png'),
# pygame.image.load('hero2.png'),
# pygame.image.load('hero3.png'),
# pygame.image.load('hero4.png'),
# pygame.image.load('hero5.png')]
# score_audio=pygame.mixer.Sound("score.wav")
# basic_font=pygame.font.Font('STKAITI.TTF',18)
# index = 0
# y = 400
# jumpState = "runing"
# t = 30
# bg_x=0
# road_x=0
# time=0
# gamestate=True
# score=0
# old_score=score
# block_list=pygame.sprite.Group()
# with open('score.txt','r',encoding='utf-8')as f:
# content=f.read()
# record=json.loads(content)
# one=content['第1名']
# one=content['第2名']
# one=content['第3名']
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if jumpState == "runing":
# if event.key == locals.K_SPACE:
# jumpState = "up"
# speed=8+score//3
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
2
if
bg_x
<-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
# 障碍物消失
prop
.
kill
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
# wukong=Player(hero[index])
# if jumpState == "runing": # 跑步状态下
# index += 1
# if index >= 5:
# index = 0
# if gamestate=="up":
# if jumpState == "up": # 起跳状态
# if t > 0:
# y -= t
# wukong.rect.y=y
# t -= 2
# else:
# jumpState = "down"
# if jumpState == "down": # 降落状态
# if t <= 30:
# y += t
# wukong.rect.y=y
# t += 2
# else:
# jumpState = "runing"
# t =30
# # 将背景图画上去
# bg_x -=2
# if bg_x <-1000:
# bg_x=0
# screen.blit(background, (bg_x, 0)) # 远处背景
# road_x -=8
# if road_x <-1000:
# road_x=0
# screen.blit(road, (road_x, 500)) # 路
# screen.blit(wukong, (150, y)) # 悟空
# time+=1
# if time>=60:
# time=0
# num=random.randint(0,50)
# if num>20:
# obstacle=Block(bush,cacti,stone)
# block_list.add(obstacle)
# for sprite in blonk_list:
# sprite.rect.x-=speed
# screen.blit(sprite.image,(wukong,sprite))
# if sprite.rect.x<=0-sprite.rect.width:
# sprite.kill()
# if pygame.sprite.collide_rect(wukong,sprite):
# gameover=pygame.image .load('gameover.png')
# screen.blit(gameover,(400,200))
# gamestate=False
# else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
# score+=sprite.score
# sprite.score=0
# if score>old_score:
# score_audio.play()
# old_score=score
# scoreSurf =basic_font.render('分数')
# pygame.display.update()
# FPS.tick(60)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment