Commit d5feed47 by BellCodeEditor

save project

parent 1d4015ab
Showing with 144 additions and 109 deletions
import pygame
from pygame import locals
import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
bg_x=0
road_x=0
time=0
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# import pygame
# from pygame import locals
# import random
# import json
# pygame.init()
# class Block(pygame.sprite.Sprite):
# def __init__(self,image1,image2,image3):
# super().__init__()
# self.image=random.choice([image1,image2,image3])
# self.rect=self.image.get_rect()
# self.rect.x=1000
# self.rect.y=500-self.rect.height
# self.score=1
# class.Player(pygame.sprite.Sprite):
# def __init__(self,image):
# super().__init__()
# self.image=image
# self.rect=self.image.get_rect()
# self.rect.x=150
# self.rect.y=400
# # 创建一个窗口
# screen = pygame.display.set_mode((1000, 600))
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# pygame.display.set_caption("悟空酷跑")
# # 载入图片
# background = pygame.image.load('bg.png') # 背景
# road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头
# cacti = pygame.image.load('cacti.png') # 仙人掌
# bush = pygame.image.load('bush.png') # 灌木丛
# hero = [pygame.image.load('hero1.png'),
# pygame.image.load('hero2.png'),
# pygame.image.load('hero3.png'),
# pygame.image.load('hero4.png'),
# pygame.image.load('hero5.png')]
# score_audio=pygame.mixer.Sound("score.wav")
# basic_font=pygame.font.Font('STKAITI.TTF',18)
# index = 0
# y = 400
# jumpState = "runing"
# t = 30
# bg_x=0
# road_x=0
# time=0
# gamestate=True
# score=0
# old_score=score
# block_list=pygame.sprite.Group()
# with open('score.txt','r',encoding='utf-8')as f:
# content=f.read()
# record=json.loads(content)
# one=content['第1名']
# one=content['第2名']
# one=content['第3名']
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if jumpState == "runing":
# if event.key == locals.K_SPACE:
# jumpState = "up"
# speed=8+score//3
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -=2
if bg_x <-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width: # 障碍物消失
prop.kill()
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
# wukong=Player(hero[index])
# if jumpState == "runing": # 跑步状态下
# index += 1
# if index >= 5:
# index = 0
# if gamestate=="up":
# if jumpState == "up": # 起跳状态
# if t > 0:
# y -= t
# wukong.rect.y=y
# t -= 2
# else:
# jumpState = "down"
# if jumpState == "down": # 降落状态
# if t <= 30:
# y += t
# wukong.rect.y=y
# t += 2
# else:
# jumpState = "runing"
# t =30
# # 将背景图画上去
# bg_x -=2
# if bg_x <-1000:
# bg_x=0
# screen.blit(background, (bg_x, 0)) # 远处背景
# road_x -=8
# if road_x <-1000:
# road_x=0
# screen.blit(road, (road_x, 500)) # 路
# screen.blit(wukong, (150, y)) # 悟空
# time+=1
# if time>=60:
# time=0
# num=random.randint(0,50)
# if num>20:
# obstacle=Block(bush,cacti,stone)
# block_list.add(obstacle)
# for sprite in blonk_list:
# sprite.rect.x-=speed
# screen.blit(sprite.image,(wukong,sprite))
# if sprite.rect.x<=0-sprite.rect.width:
# sprite.kill()
# if pygame.sprite.collide_rect(wukong,sprite):
# gameover=pygame.image .load('gameover.png')
# screen.blit(gameover,(400,200))
# gamestate=False
# else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
# score+=sprite.score
# sprite.score=0
# if score>old_score:
# score_audio.play()
# old_score=score
# scoreSurf =basic_font.render('分数')
# pygame.display.update()
# FPS.tick(60)
\ No newline at end of file
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