Commit d52473aa by BellCodeEditor

save project

parent 2ac71c40
Showing with 48 additions and 47 deletions
...@@ -45,7 +45,7 @@ time=0 ...@@ -45,7 +45,7 @@ time=0
gamestate=True gamestate=True
while gamestate==True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -54,56 +54,57 @@ while gamestate==True: ...@@ -54,56 +54,57 @@ while gamestate==True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
# 悟空造型
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
screen_x-=1 if jumpState == "up": # 起跳状态
if screen_x<-1000: if t > 0:
screen_x=0 y -= t
screen.blit(background, (screen_x, 0)) # 远处背景 t -= 2
road_x-=20 else:
if road_x<-1000: jumpState = "down"
road_x=0 if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
screen_x-=1
if screen_x<-1000:
screen_x=0
screen.blit(background, (screen_x, 0)) # 远处背景
road_x-=20
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num>20: if num>20:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x-=20 sprite.rect.x-=20
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png') gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate=False gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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