Commit c9422951 by BellCodeEditor

save project

parent b50982a2
Showing with 162 additions and 141 deletions
# import pygame
# from pygame import locals
# import random
# import json
# pygame.init()
# class Block(pygame.sprite.Sprite):
# def __init__(self,image1,image2,image3):
# super().__init__()
# self.image=random.choice([image1,image2,image3])
# self.rect=self.image.get_rect()
# self.rect.x=1000
# self.rect.y=500-self.rect.height
# self.score=1
# class.Player(pygame.sprite.Sprite):
# def __init__(self,image):
# super().__init__()
# self.image=image
# self.rect=self.image.get_rect()
# self.rect.x=150
# self.rect.y=400
# # 创建一个窗口
# screen = pygame.display.set_mode((1000, 600))
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# pygame.display.set_caption("悟空酷跑")
# # 载入图片
# background = pygame.image.load('bg.png') # 背景
# road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头
# cacti = pygame.image.load('cacti.png') # 仙人掌
# bush = pygame.image.load('bush.png') # 灌木丛
# hero = [pygame.image.load('hero1.png'),
# pygame.image.load('hero2.png'),
# pygame.image.load('hero3.png'),
# pygame.image.load('hero4.png'),
# pygame.image.load('hero5.png')]
# score_audio=pygame.mixer.Sound("score.wav")
# basic_font=pygame.font.Font('STKAITI.TTF',18)
# index = 0
# y = 400
# jumpState = "runing"
# t = 30
# bg_x=0
# road_x=0
# time=0
# gamestate=True
# score=0
# old_score=score
# block_list=pygame.sprite.Group()
# with open('score.txt','r',encoding='utf-8')as f:
# content=f.read()
# record=json.loads(content)
# one=content['第1名']
# one=content['第2名']
# one=content['第3名']
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if jumpState == "runing":
# if event.key == locals.K_SPACE:
# jumpState = "up"
# speed=8+score//3
import pygame
from pygame import locals
import random
import json
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class.Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound("score.wav")
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
t = 30
bg_x=0
road_x=0
time=0
gamestate=True
score=0
old_score=score
block_list=pygame.sprite.Group()
with open('score.txt','r',encoding='utf-8')as f:
content=f.read()
record=json.loads(content)
one=content['第1名']
one=content['第2名']
one=content['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# wukong=Player(hero[index])
# if jumpState == "runing": # 跑步状态下
# index += 1
# if index >= 5:
# index = 0
# if gamestate=="up":
# if jumpState == "up": # 起跳状态
# if t > 0:
# y -= t
# wukong.rect.y=y
# t -= 2
# else:
# jumpState = "down"
# if jumpState == "down": # 降落状态
# if t <= 30:
# y += t
# wukong.rect.y=y
# t += 2
# else:
# jumpState = "runing"
# t =30
wukong=Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate=="up":
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# # 将背景图画上去
# bg_x -=2
# if bg_x <-1000:
# bg_x=0
# screen.blit(background, (bg_x, 0)) # 远处背景
# 将背景图画上去
bg_x -=2
if bg_x <-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
# road_x -=8
# if road_x <-1000:
# road_x=0
# screen.blit(road, (road_x, 500)) # 路
# screen.blit(wukong, (150, y)) # 悟空
# time+=1
# if time>=60:
# time=0
# num=random.randint(0,50)
# if num>20:
# obstacle=Block(bush,cacti,stone)
# block_list.add(obstacle)
# for sprite in blonk_list:
# sprite.rect.x-=speed
# screen.blit(sprite.image,(wukong,sprite))
# if sprite.rect.x<=0-sprite.rect.width:
# sprite.kill()
# if pygame.sprite.collide_rect(wukong,sprite):
# gameover=pygame.image .load('gameover.png')
# screen.blit(gameover,(400,200))
# gamestate=False
# else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
# score+=sprite.score
# sprite.score=0
# if score>old_score:
# score_audio.play()
# old_score=score
road_x -=8
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in blonk_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(wukong,sprite))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image .load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
if score>three
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(recond,ensure_ascil=False)
with open("recond,txt","w",encoding='utf-8')as f:
f.write(recond)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
# scoreSurf =basic_font.render('分数')
# pygame.display.update()
# FPS.tick(60)
\ No newline at end of file
scoreSurf =basic_font.render('分数:'+str(score),True,(255,255,255))
screen.bilt(scoreSurf,(880,20))
scoreSurf =basic_font.render('第1名:'+str(one),True,(255,255,255))
screen.bilt(scoreSurf,(880,50))
scoreSurf =basic_font.render('第2名:'+str(two),True,(255,255,255))
screen.bilt(scoreSurf,(880,80))
scoreSurf =basic_font.render('第3名:'+str(three),True,(255,255,255))
screen.bilt(scoreSurf,(880,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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