Commit c9422951 by BellCodeEditor

save project

parent b50982a2
Showing with 162 additions and 141 deletions
# import pygame import pygame
# from pygame import locals from pygame import locals
# import random import random
# import json import json
# pygame.init() pygame.init()
# class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
# def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
# super().__init__() super().__init__()
# self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
# self.rect=self.image.get_rect() self.rect=self.image.get_rect()
# self.rect.x=1000 self.rect.x=1000
# self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
# self.score=1 self.score=1
# class.Player(pygame.sprite.Sprite): class.Player(pygame.sprite.Sprite):
# def __init__(self,image): def __init__(self,image):
# super().__init__() super().__init__()
# self.image=image self.image=image
# self.rect=self.image.get_rect() self.rect=self.image.get_rect()
# self.rect.x=150 self.rect.x=150
# self.rect.y=400 self.rect.y=400
# # 创建一个窗口 # 创建一个窗口
# screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# # 载入图片 # 载入图片
# background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
# road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
# cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
# bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
# hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
# pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
# pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
# pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
# pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
# score_audio=pygame.mixer.Sound("score.wav") score_audio=pygame.mixer.Sound("score.wav")
# basic_font=pygame.font.Font('STKAITI.TTF',18) basic_font=pygame.font.Font('STKAITI.TTF',18)
# index = 0 index = 0
# y = 400 y = 400
# jumpState = "runing" jumpState = "runing"
# t = 30 t = 30
# bg_x=0 bg_x=0
# road_x=0 road_x=0
# time=0 time=0
# gamestate=True gamestate=True
# score=0 score=0
# old_score=score old_score=score
# block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
# with open('score.txt','r',encoding='utf-8')as f: with open('score.txt','r',encoding='utf-8')as f:
# content=f.read() content=f.read()
# record=json.loads(content) record=json.loads(content)
# one=content['第1名'] one=content['第1名']
# one=content['第2名'] one=content['第2名']
# one=content['第3名'] one=content['第3名']
# while True: while True:
# for event in pygame.event.get(): for event in pygame.event.get():
# if event.type == locals.QUIT: if event.type == locals.QUIT:
# # 接收到退出事件后退出程序 # 接收到退出事件后退出程序
# exit() exit()
# if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
# if jumpState == "runing": if jumpState == "runing":
# if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
# jumpState = "up" jumpState = "up"
# speed=8+score//3 speed=8+score//3
# wukong=Player(hero[index]) wukong=Player(hero[index])
# if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
# index += 1 index += 1
# if index >= 5: if index >= 5:
# index = 0 index = 0
# if gamestate=="up": if gamestate=="up":
# if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
# if t > 0: if t > 0:
# y -= t y -= t
# wukong.rect.y=y wukong.rect.y=y
# t -= 2 t -= 2
# else: else:
# jumpState = "down" jumpState = "down"
# if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
# if t <= 30: if t <= 30:
# y += t y += t
# wukong.rect.y=y wukong.rect.y=y
# t += 2 t += 2
# else: else:
# jumpState = "runing" jumpState = "runing"
# t =30 t =30
# # 将背景图画上去 # 将背景图画上去
# bg_x -=2 bg_x -=2
# if bg_x <-1000: if bg_x <-1000:
# bg_x=0 bg_x=0
# screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
# road_x -=8 road_x -=8
# if road_x <-1000: if road_x <-1000:
# road_x=0 road_x=0
# screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
# screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# time+=1 time+=1
# if time>=60: if time>=60:
# time=0 time=0
# num=random.randint(0,50) num=random.randint(0,50)
# if num>20: if num>20:
# obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
# block_list.add(obstacle) block_list.add(obstacle)
# for sprite in blonk_list: for sprite in blonk_list:
# sprite.rect.x-=speed sprite.rect.x-=speed
# screen.blit(sprite.image,(wukong,sprite)) screen.blit(sprite.image,(wukong,sprite))
# if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
# sprite.kill() sprite.kill()
# if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
# gameover=pygame.image .load('gameover.png') gameover=pygame.image .load('gameover.png')
# screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
# gamestate=False gamestate=False
# else: if score>three
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if score>one:
# score+=sprite.score record["第1名"]=score
# sprite.score=0 record["第2名"]=one
record["第3名"]=two
# if score>old_score: elif score>two:
# score_audio.play() record["第2名"]=score
# old_score=score record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(recond,ensure_ascil=False)
with open("recond,txt","w",encoding='utf-8')as f:
f.write(recond)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
# scoreSurf =basic_font.render('分数') scoreSurf =basic_font.render('分数:'+str(score),True,(255,255,255))
screen.bilt(scoreSurf,(880,20))
# pygame.display.update() scoreSurf =basic_font.render('第1名:'+str(one),True,(255,255,255))
# FPS.tick(60) screen.bilt(scoreSurf,(880,50))
\ No newline at end of file scoreSurf =basic_font.render('第2名:'+str(two),True,(255,255,255))
screen.bilt(scoreSurf,(880,80))
scoreSurf =basic_font.render('第3名:'+str(three),True,(255,255,255))
screen.bilt(scoreSurf,(880,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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