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Commit
c9422951
authored
Oct 29, 2022
by
BellCodeEditor
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b50982a2
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my_game.py
my_game.py
View file @
c9422951
#
import pygame
import
pygame
#
from pygame import locals
from
pygame
import
locals
#
import random
import
random
#
import json
import
json
#
pygame.init()
pygame
.
init
()
#
class Block(pygame.sprite.Sprite):
class
Block
(
pygame
.
sprite
.
Sprite
):
#
def __init__(self,image1,image2,image3):
def
__init__
(
self
,
image1
,
image2
,
image3
):
#
super().__init__()
super
()
.
__init__
()
#
self.image=random.choice([image1,image2,image3])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
#
self.rect=self.image.get_rect()
self
.
rect
=
self
.
image
.
get_rect
()
#
self.rect.x=1000
self
.
rect
.
x
=
1000
#
self.rect.y=500-self.rect.height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
#
self.score=1
self
.
score
=
1
#
class.Player(pygame.sprite.Sprite):
class
.
Player
(
pygame
.
sprite
.
Sprite
):
#
def __init__(self,image):
def
__init__
(
self
,
image
):
#
super().__init__()
super
()
.
__init__
()
#
self.image=image
self
.
image
=
image
#
self.rect=self.image.get_rect()
self
.
rect
=
self
.
image
.
get_rect
()
#
self.rect.x=150
self
.
rect
.
x
=
150
#
self.rect.y=400
self
.
rect
.
y
=
400
#
#
创建一个窗口
# 创建一个窗口
#
screen = pygame.display.set_mode((1000, 600))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
#
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
#
pygame.display.set_caption("悟空酷跑")
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
#
#
载入图片
# 载入图片
#
background = pygame.image.load('bg.png') # 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
#
road = pygame.image.load('road.png') # 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
#
stone = pygame.image.load('stone.png') # 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
#
cacti = pygame.image.load('cacti.png') # 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
#
bush = pygame.image.load('bush.png') # 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
#
hero = [pygame.image.load('hero1.png'),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
#
pygame.image.load('hero2.png'),
pygame
.
image
.
load
(
'hero2.png'
),
#
pygame.image.load('hero3.png'),
pygame
.
image
.
load
(
'hero3.png'
),
#
pygame.image.load('hero4.png'),
pygame
.
image
.
load
(
'hero4.png'
),
#
pygame.image.load('hero5.png')]
pygame
.
image
.
load
(
'hero5.png'
)]
#
score_audio=pygame.mixer.Sound("score.wav")
score_audio
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
#
basic_font=pygame.font.Font('STKAITI.TTF',18)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
#
index = 0
index
=
0
#
y = 400
y
=
400
#
jumpState = "runing"
jumpState
=
"runing"
#
t = 30
t
=
30
#
bg_x=0
bg_x
=
0
#
road_x=0
road_x
=
0
#
time=0
time
=
0
#
gamestate=True
gamestate
=
True
#
score=0
score
=
0
#
old_score=score
old_score
=
score
#
block_list=pygame.sprite.Group()
block_list
=
pygame
.
sprite
.
Group
()
#
with open('score.txt','r',encoding='utf-8')as f:
with
open
(
'score.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
#
content=f.read()
content
=
f
.
read
()
#
record=json.loads(content)
record
=
json
.
loads
(
content
)
#
one=content['第1名']
one
=
content
[
'第1名'
]
#
one=content['第2名']
one
=
content
[
'第2名'
]
#
one=content['第3名']
one
=
content
[
'第3名'
]
#
while True:
while
True
:
#
for event in pygame.event.get():
for
event
in
pygame
.
event
.
get
():
#
if event.type == locals.QUIT:
if
event
.
type
==
locals
.
QUIT
:
#
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
#
exit()
exit
()
#
if event.type == locals.KEYDOWN:
if
event
.
type
==
locals
.
KEYDOWN
:
#
if jumpState == "runing":
if
jumpState
==
"runing"
:
#
if event.key == locals.K_SPACE:
if
event
.
key
==
locals
.
K_SPACE
:
#
jumpState = "up"
jumpState
=
"up"
#
speed=8+score//3
speed
=
8
+
score
//
3
#
wukong=Player(hero[index])
wukong
=
Player
(
hero
[
index
])
#
if jumpState == "runing": # 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
#
index += 1
index
+=
1
#
if index >= 5:
if
index
>=
5
:
#
index = 0
index
=
0
#
if gamestate=="up":
if
gamestate
==
"up"
:
#
if jumpState == "up": # 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
#
if t > 0:
if
t
>
0
:
#
y -= t
y
-=
t
#
wukong.rect.y=y
wukong
.
rect
.
y
=
y
#
t -= 2
t
-=
2
#
else:
else
:
#
jumpState = "down"
jumpState
=
"down"
#
if jumpState == "down": # 降落状态
if
jumpState
==
"down"
:
# 降落状态
#
if t <= 30:
if
t
<=
30
:
#
y += t
y
+=
t
#
wukong.rect.y=y
wukong
.
rect
.
y
=
y
#
t += 2
t
+=
2
#
else:
else
:
#
jumpState = "runing"
jumpState
=
"runing"
#
t =30
t
=
30
#
# 将背景图画上去
# 将背景图画上去
#
bg_x -=2
bg_x
-=
2
#
if bg_x <-1000:
if
bg_x
<-
1000
:
#
bg_x=0
bg_x
=
0
#
screen.blit(background, (bg_x, 0)) # 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
# road_x -=8
road_x
-=
8
# if road_x <-1000:
if
road_x
<-
1000
:
# road_x=0
road_x
=
0
# screen.blit(road, (road_x, 500)) # 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
# screen.blit(wukong, (150, y)) # 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# time+=1
time
+=
1
# if time>=60:
if
time
>=
60
:
# time=0
time
=
0
# num=random.randint(0,50)
num
=
random
.
randint
(
0
,
50
)
# if num>20:
if
num
>
20
:
# obstacle=Block(bush,cacti,stone)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# block_list.add(obstacle)
block_list
.
add
(
obstacle
)
# for sprite in blonk_list:
for
sprite
in
blonk_list
:
# sprite.rect.x-=speed
sprite
.
rect
.
x
-=
speed
# screen.blit(sprite.image,(wukong,sprite))
screen
.
blit
(
sprite
.
image
,(
wukong
,
sprite
))
# if sprite.rect.x<=0-sprite.rect.width:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
# sprite.kill()
sprite
.
kill
()
# if pygame.sprite.collide_rect(wukong,sprite):
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# gameover=pygame.image .load('gameover.png')
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# screen.blit(gameover,(400,200))
screen
.
blit
(
gameover
,(
400
,
200
))
# gamestate=False
gamestate
=
False
# else:
if
score
>
three
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
if
score
>
one
:
# score+=sprite.score
record
[
"第1名"
]
=
score
# sprite.score=0
record
[
"第2名"
]
=
one
record
[
"第3名"
]
=
two
# if score>old_score:
elif
score
>
two
:
# score_audio.play()
record
[
"第2名"
]
=
score
# old_score=score
record
[
"第3名"
]
=
two
else
:
record
[
"第3名"
]
=
score
record
=
json
.
dumps
(
recond
,
ensure_ascil
=
False
)
with
open
(
"recond,txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
recond
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
# scoreSurf =basic_font.render('分数')
scoreSurf
=
basic_font
.
render
(
'分数:'
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
bilt
(
scoreSurf
,(
880
,
20
))
# pygame.display.update()
scoreSurf
=
basic_font
.
render
(
'第1名:'
+
str
(
one
),
True
,(
255
,
255
,
255
))
# FPS.tick(60)
screen
.
bilt
(
scoreSurf
,(
880
,
50
))
\ No newline at end of file
scoreSurf
=
basic_font
.
render
(
'第2名:'
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
bilt
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
'第3名:'
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
bilt
(
scoreSurf
,(
880
,
110
))
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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