Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy4
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
c8581770
authored
Jun 04, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
5071298d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
54 additions
and
46 deletions
my_game.py
my_game.py
View file @
c8581770
...
...
@@ -12,7 +12,7 @@ class Block(pygame.sprite.Sprite):
class
Wukong
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
wk_image
):
super
()
.
__init__
()
self
.=
wk_image
self
.
image
=
wk_image
self
.
rect
=
self
.
image
[
0
]
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
...
...
@@ -50,7 +50,7 @@ obs.rect.y = 500 - obs.rect.height
block_list
=
pygame
.
sprite
.
Group
()
block_list
.
add
(
obs
)
time
=
0
gamestate
=
True
wuk
=
Wukong
(
hero
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -61,51 +61,58 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wuk
.
rect
.
y
=
y
t
-=
1.5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wuk
.
rect
.
y
=
y
t
+=
1.5
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
1.5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
1.5
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
background_x
-=
5
if
background_x
<-
1000
:
background_x
=
0
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wuk
.
image
[
index
],
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obs
=
Block
(
obstacles
)
block_list
.
add
(
obs
)
for
i
in
block_list
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
image
,
(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<
0
-
i
.
rect
.
width
:
i
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wuk
,
i
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
background_x
-=
5
if
background_x
<-
1000
:
background_x
=
0
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wuk
.
image
[
index
],
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obs
=
Block
(
obstacles
)
block_list
.
add
(
obs
)
for
i
in
block_list
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
image
,
(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<
0
-
i
.
rect
.
width
:
i
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment