Commit c7eacc63 by BellCodeEditor

auto save

parent be29c8b3
Showing with 7 additions and 0 deletions
...@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
...@@ -43,6 +44,7 @@ road_x = 0 ...@@ -43,6 +44,7 @@ road_x = 0
background_x = 0 background_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -107,6 +109,11 @@ while True: ...@@ -107,6 +109,11 @@ while True:
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
print(score)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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