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Commit
c5bb3a60
authored
Mar 28, 2021
by
BellCodeEditor
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parent
8b3866bb
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1 changed file
with
58 additions
and
43 deletions
my_game.py
my_game.py
View file @
c5bb3a60
...
@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -26,6 +27,7 @@ road_x=0
...
@@ -26,6 +27,7 @@ road_x=0
bg_x
=
0
bg_x
=
0
obstacle_list
=
[
bush
,
stone
,
cacti
]
obstacle_list
=
[
bush
,
stone
,
cacti
]
cd
=
0
cd
=
0
game
=
True
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
list
):
def
__init__
(
self
,
list
):
...
@@ -37,6 +39,14 @@ class Block(pygame.sprite.Sprite):
...
@@ -37,6 +39,14 @@ class Block(pygame.sprite.Sprite):
obstacle
=
Block
(
obstacle_list
)
obstacle
=
Block
(
obstacle_list
)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
class
player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -46,50 +56,54 @@ while True:
...
@@ -46,50 +56,54 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
game
:
if
jumpState
==
"up"
:
# 起跳状态
wukong
=
player
(
hero
[
index
])
if
t
>
0
:
if
jumpState
==
"runing"
:
# 跑步状态下
y
-=
t
index
+=
1
t
-=
2
if
index
>=
5
:
else
:
index
=
0
jumpState
=
"down"
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"down"
:
# 降落状态
if
t
>
0
:
if
t
<=
30
:
y
-=
t
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
-=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"down"
t
=
30
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
if
cd
==
60
:
if
cd
==
40
:
r
=
random
.
randint
(
0
,
100
)
r
=
random
.
randint
(
0
,
100
)
if
r
>
60
:
if
r
>
30
:
obstacle
=
Block
(
obstacle_list
)
obstacle
=
Block
(
obstacle_list
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
cd
=
0
cd
=
0
for
o
in
block_list
:
for
o
in
block_list
:
o
.
rect
.
x
-=
8
o
.
rect
.
x
-=
10
screen
.
blit
(
o
.
image
,(
o
.
rect
.
x
,
o
.
rect
.
y
))
if
pygame
.
sprite
.
collide_rect
(
o
,
wukong
):
if
o
.
rect
.
x
+
o
.
rect
.
width
<
0
:
game
=
False
o
.
kill
()
screen
.
blit
(
gameover
,(
400
,
150
))
road_x
-=
8
if
o
.
rect
.
x
+
o
.
rect
.
width
<
0
:
if
road_x
<=-
1000
:
o
.
kill
()
road_x
=
0
screen
.
blit
(
o
.
image
,(
o
.
rect
.
x
,
o
.
rect
.
y
))
bg_x
-=
2
road_x
-=
10
if
bg_x
<=-
1000
:
if
road_x
<=-
1000
:
bg_x
=
0
road_x
=
0
# 刷新画面
bg_x
-=
3
cd
=
cd
+
1
if
bg_x
<=-
1000
:
print
(
len
(
block_list
))
bg_x
=
0
# 刷新画面
cd
=
cd
+
1
#print(len(block_list))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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