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Commit
bc533caf
authored
Apr 23, 2022
by
BellCodeEditor
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parent
19e48bbe
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1 changed file
with
63 additions
and
43 deletions
my_game.py
my_game.py
View file @
bc533caf
...
@@ -10,6 +10,17 @@ class Block(pygame.sprite.Sprite):
...
@@ -10,6 +10,17 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -25,6 +36,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -25,6 +36,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
...
@@ -32,6 +44,7 @@ index = 0
...
@@ -32,6 +44,7 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
...
@@ -44,49 +57,56 @@ while True:
...
@@ -44,49 +57,56 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
# 悟空造型
if
jumpState
==
"up"
:
# 起跳状态
wukong
=
Player
(
hero
[
index
])
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
bg_x
-=
1
if
gamestate
==
True
:
if
bg_x
<=-
1000
:
if
jumpState
==
"up"
:
# 起跳状态
bg_x
=
0
# 将背景图画上去
if
t
>
0
:
screen
.
blit
(
background
,
(
bg_x
,
0
))
y
-=
t
road_x
-=
8
wukong
.
rect
.
y
=
y
if
road_x
<=-
1000
:
t
-=
2
road_x
=
0
# 远处背景
else
:
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
jumpState
=
"down"
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
jumpState
==
"down"
:
# 降落状态
time
+=
1
if
t
<=
30
:
if
time
>
60
:
y
+=
t
r
=
random
.
randint
(
0
,
100
)
wukong
.
rect
.
y
=
y
if
r
>
40
:
t
+=
2
obstacle
=
Block
(
bush
,
cacti
,
stone
)
else
:
block_list
.
add
(
obstacle
)
jumpState
=
"runing"
time
=
0
t
=
30
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 刷新画面
bg_x
-=
1
pygame
.
display
.
update
()
if
bg_x
<=-
1000
:
FPS
.
tick
(
60
)
bg_x
=
0
# 将背景图画上去
\ No newline at end of file
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
prop
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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