Commit bc03aa55 by BellCodeEditor

auto save

parent 957d0193
Showing with 25 additions and 25 deletions
...@@ -4,18 +4,21 @@ import random ...@@ -4,18 +4,21 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygmae.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空懒得跑") pygame.display.set_caption("悟空跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -26,20 +29,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,20 +29,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png') pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
x1=0 bg_x = 0
road_x = 0
# 创建障碍物
obstacle = Block(bush,cacti,stone)
obstacle=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -49,7 +50,7 @@ while True: ...@@ -49,7 +50,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
pygame.sprite.collide_rect(wukong,obstacle)
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -71,22 +72,20 @@ while True: ...@@ -71,22 +72,20 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x -= 1
screen.blit(road, (xxxx, 500)) # 路 if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
if rect.x <= 0-rect.width: # 障碍物消失 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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