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Commit
bc03aa55
authored
3 years ago
by
BellCodeEditor
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parent
957d0193
c199440l1412p256a14378/wx712935
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25 additions
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25 deletions
my_game.py
my_game.py
View file @
bc03aa55
...
@@ -4,18 +4,21 @@ import random
...
@@ -4,18 +4,21 @@ import random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pyg
ma
e
.
sprite
.
Sprite
):
class
Block
(
pyg
am
e
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 加载障碍物的图片
self
.
rect
=
self
.
image
.
get_rect
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
.
x
=
1000
# 根据障碍物位图的宽高设置矩形
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空
懒得
跑"
)
pygame
.
display
.
set_caption
(
"悟空
酷
跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -26,20 +29,18 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -26,20 +29,18 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)
pygame
.
image
.
load
(
'hero5.png'
)
]
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
x1
=
0
bg_x
=
0
road_x
=
0
# 创建障碍物
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -49,7 +50,7 @@ while True:
...
@@ -49,7 +50,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
)
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -71,22 +72,20 @@ while True:
...
@@ -71,22 +72,20 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
bg_x
-=
1
screen
.
blit
(
road
,
(
xxxx
,
500
))
# 路
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
.
rect
.
x
-=
8
obstacle
.
rect
.
x
-=
8
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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