Commit a45fc56f by BellCodeEditor

save project

parent 2b331e4a
Showing with 38 additions and 35 deletions
...@@ -39,10 +39,8 @@ t = 30 ...@@ -39,10 +39,8 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
obstacle = Block(bush, stone, cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,44 +50,47 @@ while True: ...@@ -52,44 +50,47 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate == True:
bg_x -= 1 if jumpState == "up": # 起跳状态
if bg_x <= -1000: if t > 0:
bg_x = 0 y -= t
screen.blit(background, (bg_x, 0)) # 远处背景 wukong.rect.y=y
road_x -= 8 t -= 2
if road_x <= -1000: else:
road_x = 0 jumpState = "down"
screen.blit(road, (road_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong.image, (150, y)) # 悟空 if t <= 30:
time += 1 y += t
if time >= 60: wukong.rect.y=y
time = 0 t += 2
num = random.randint(0,50) else:
if num > 20: jumpState = "runing"
obstacle = Block(bush,cacti,stone) t =30
block_list.add(obstacle)
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
...@@ -98,6 +99,7 @@ while True: ...@@ -98,6 +99,7 @@ while True:
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment