Commit a304c611 by BellCodeEditor

save project

parent 658a7e06
Showing with 65 additions and 53 deletions
...@@ -3,24 +3,29 @@ from pygame import locals ...@@ -3,24 +3,29 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
class block(pygame.sprite.sprite)
def__nit__(self,image1,image2,image3):
suprer()__int__()
self.image=random.choice([image1,image2,image3])
self.rect=seif.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class player (pygame.sprite.sprite) class Block(pygame.sprite.Sprite): # 障碍物精灵类
def__nit__(self,image): def __init__(self,image1,image2,image3):
suprer()__int__() super().__init__()
self.image=random. # 加载障碍物的图片
self.rect=seif.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=150 # 根据障碍物位图的宽高设置矩形
self.rect.y=400 self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -39,11 +44,13 @@ index = 0 ...@@ -39,11 +44,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 road_x = 0
time=0 bg_x = 0
bg_x=0 time = 0
obstacle = block.([bush, stone, cacti]) gamestate = True
block_list=pygame.spri.group()
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,57 +60,61 @@ while True: ...@@ -53,57 +60,61 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = player(hero[index])
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
if iumpstate==tuple bg_x -= 1
bg_x-=1 if bg_x<=-1000:
if bg_x<=1000: bg_x = 0
bg_x=0 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(background, (0, 0)) screen.blit(wukong.image, (150, y)) # 悟空
road_-=8
if road _x<=-1000: time += 1
road_x=0 if time >= 60: # 创建障碍物精灵
# 远处背景 time = 0
screen.blit(road, (0, 500)) # 路 num = random.randint(0,50)
screen.blit(wukong, (150, y)) # 悟空 if num > 20:
time+=1 obstacle = Block(bush,cacti,stone)
if time >=60:
r = random.randint(0,100)
if r >40:
obstacle=block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time=0 for sprite in block_list: # 遍历、展示障碍物精灵
for sprite in block_list: sprite.rect.x -= 8
sprite.rect.x-=8 screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
screen.blit.x(sprite.image,(sprite,rect,x,prop.rect.y)) if sprite.rect.x <= 0-sprite.rect.width:
if sprite.rect.x<=0-sprite.rect.width
sprite.kill() sprite.kill()
if pygame.srrite.collide_rect(wukong,srrite) if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameouer=pygame.image.load"gameover.png") gameover = pygame.image.load('gameover.png') # 游戏结束
screen.bli(gameover,(400,200)) screen.blit(gameover, (400, 200))
gamestate=false gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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