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Commit
a304c611
authored
Dec 27, 2021
by
BellCodeEditor
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parent
658a7e06
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1 changed file
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80 additions
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69 deletions
my_game.py
my_game.py
View file @
a304c611
...
@@ -3,24 +3,29 @@ from pygame import locals
...
@@ -3,24 +3,29 @@ from pygame import locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
class
block
(
pygame
.
sprite
.
sprite
)
def__nit__
(
self
,
image1
,
image2
,
image3
):
suprer
()
__int__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
seif
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
player
(
pygame
.
sprite
.
sprite
)
def__nit__
(
self
,
image
):
suprer
()
__int__
()
self
.
image
=
random
.
self
.
rect
=
seif
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
# 加载悟空精灵图像
self
.
image
=
image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -39,11 +44,13 @@ index = 0
...
@@ -39,11 +44,13 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
road_x
=
0
road_x
=
0
time
=
0
bg_x
=
0
bg_x
=
0
time
=
0
obstacle
=
block
.
([
bush
,
stone
,
cacti
])
gamestate
=
True
block_list
=
pygame
.
spri
.
group
()
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -53,57 +60,61 @@ while True:
...
@@ -53,57 +60,61 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
if
iumpstate
==
tuple
bg_x
-=
1
if
bg_x
<=
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
0
,
0
))
if
gamestate
==
True
:
road_
-=
8
if
jumpState
==
"up"
:
# 起跳状态
if
road
_x
<=-
1000
:
if
t
>
0
:
road_x
=
0
y
-=
t
# 远处背景
wukong
.
rect
.
y
=
y
screen
.
blit
(
road
,
(
0
,
500
))
# 路
t
-=
2
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
else
:
time
+=
1
jumpState
=
"down"
if
time
>=
60
:
if
jumpState
==
"down"
:
# 降落状态
r
=
random
.
randint
(
0
,
100
)
if
t
<=
30
:
if
r
>
40
:
y
+=
t
obstacle
=
block
(
bush
,
cacti
,
stone
)
wukong
.
rect
.
y
=
y
block_list
.
add
(
obstacle
)
t
+=
2
time
=
0
else
:
for
sprite
in
block_list
:
jumpState
=
"runing"
sprite
.
rect
.
x
-=
8
t
=
30
screen
.
blit
.
x
(
sprite
.
image
,(
sprite
,
rect
,
x
,
prop
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
# 将背景图画上去
sprite
.
kill
()
bg_x
-=
1
if
pygame
.
srrite
.
collide_rect
(
wukong
,
srrite
)
if
bg_x
<=-
1000
:
gameouer
=
pygame
.
image
.
load
(
"gameover.png"
)
bg_x
=
0
screen
.
bli
(
gameover
,(
400
,
200
))
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
gamestate
=
false
# 刷新画面
road_x
-=
8
pygame
.
display
.
update
()
if
road_x
<=-
1000
:
FPS
.
tick
(
60
)
road_x
=
0
\ No newline at end of file
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
# 创建障碍物精灵
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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