Commit a0ace8db by BellCodeEditor

save project

parent d47f99ca
Showing with 16 additions and 7 deletions
...@@ -42,6 +42,7 @@ block_list=pygame.sprite.Group() ...@@ -42,6 +42,7 @@ block_list=pygame.sprite.Group()
time=0 time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
gamestatu=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,16 +52,23 @@ while True: ...@@ -51,16 +52,23 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_UP: if event.key == locals.K_UP:
jumpState = "up" jumpState = "up"
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestatu==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
...@@ -72,12 +80,8 @@ while True: ...@@ -72,12 +80,8 @@ while True:
bg_x=0 bg_x=0
bg_x-=2 bg_x-=2
# 悟空造型
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
...@@ -94,6 +98,11 @@ while True: ...@@ -94,6 +98,11 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width: if sprite.rect.x<0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gnmeover,(400,200))
gamestatu=False
# 刷新画面 # 刷新画面
......
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