Commit a0ace8db by BellCodeEditor

save project

parent d47f99ca
Showing with 54 additions and 45 deletions
...@@ -42,6 +42,7 @@ block_list=pygame.sprite.Group() ...@@ -42,6 +42,7 @@ block_list=pygame.sprite.Group()
time=0 time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
gamestatu=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,51 +52,59 @@ while True: ...@@ -51,51 +52,59 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_UP: if event.key == locals.K_UP:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if road_x<=-1000:
road_x=0
road_x-=8
if bg_x<=-1000:
bg_x=0
bg_x-=2
# 悟空造型
wukong =Player(hero[index]) wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestatu==True:
screen.blit(background, (bg_x, 0)) # 远处背景 if jumpState == "up": # 起跳状态
screen.blit(road, (road_x, 500)) # 路 if t > 0:
screen.blit(wukong.image, (150, y)) # 悟空 y -= t
time+=1 wukong.rect.y=y
if time>=60: t -= 2
time=0 else:
num=random.randint(0,50) jumpState = "down"
if num>20: if jumpState == "down": # 降落状态
obstacle=Block(stone,cacti,bush) if t <= 30:
block_list.add(obstacle) y += t
for sprite in block_list: wukong.rect.y=y
sprite.rect.x-=8 t += 2
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) else:
if sprite.rect.x<0-sprite.rect.width: jumpState = "runing"
sprite.kill() t =30
if road_x<=-1000:
road_x=0
# 刷新画面 road_x-=8
pygame.display.update() if bg_x<=-1000:
FPS.tick(60) bg_x=0
\ No newline at end of file bg_x-=2
# 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gnmeover,(400,200))
gamestatu=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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