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Commit
9f5e16c3
authored
2 years ago
by
BellCodeEditor
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b52d0bd0
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12 additions
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10 deletions
my_game.py
my_game.py
View file @
9f5e16c3
...
@@ -83,6 +83,16 @@ while True:
...
@@ -83,6 +83,16 @@ while True:
screen
.
blit
(
background
,
(
q_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
q_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
p_x
,
500
))
# 路
screen
.
blit
(
road
,
(
p_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
p_x
-=
8
if
p_x
==-
1000
:
p_x
=
0
q_x
-=
2
if
q_x
==-
1000
:
q_x
=
0
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
([
bush
,
stone
,
cacti
])
obstacle
.
rect
.
x
-=
8
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
r
=
random
.
randint
(
0
,
100
)
...
@@ -99,16 +109,7 @@ while True:
...
@@ -99,16 +109,7 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
screen
.
blit
(
gameover
,(
400
,
200
))
game
=
False
game
=
False
p_x
-=
8
if
p_x
==-
1000
:
p_x
=
0
q_x
-=
2
if
q_x
==-
1000
:
q_x
=
0
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
([
bush
,
stone
,
cacti
])
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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