Commit 6ffb3909 by BellCodeEditor

save project

parent 61c1094c
Showing with 24 additions and 18 deletions
......@@ -46,6 +46,7 @@ t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group()
......@@ -58,34 +59,37 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up":
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
if bg_x<= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8
if road_x <= -1000:
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
......@@ -105,7 +109,8 @@ while True:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400,200))
screen.blit(gameover, (400, 200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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