Commit 5e618b4c by BellCodeEditor

save project

parent 13fb4abb
Showing with 51 additions and 49 deletions
import pygame import pygame
from pygame import locals,display,init from pygame import locals,display,init
from pygame import event as _event
from pygame.time import Clock as TIME from pygame.time import Clock as TIME
from pygame.image import load from pygame.image import load
from pygame.sprite import * from pygame.sprite import Sprite,Group,collide_rect
from random import choice,randint from random import choice,randint
init() # 初始化 init() # 初始化
...@@ -56,7 +57,7 @@ block_list = Group() ...@@ -56,7 +57,7 @@ block_list = Group()
game_state = True game_state = True
while True: while True:
for event in pygame.event.get(): for event in _event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
...@@ -66,49 +67,52 @@ while True: ...@@ -66,49 +67,52 @@ while True:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if game_state:
index += 1 if jumpState == "runing": # 跑步状态下
if index >= 5: index += 1
index = 0 if index >= 5:
if game_state == True: index = 0
pass if jumpState == "up": # 起跳状态
if jumpState == "up": # 起跳状态 if t > 0:
if t > 0: y -= t
y -= t t -= 2
t -= 2 else:
else: jumpState = "down"
jumpState = "down" if jumpState == "down": # 降落状态
if jumpState == "down": # 降落状态 if t <= 30:
if t <= 30: y += t
y += t t += 2
t += 2 else:
else: jumpState = "runing"
jumpState = "runing" t =30
t =30
bg_x -= 2 bg_x -= 2
road_x -= 8 road_x -= 8
# 将背景图画上去 # 将背景图画上去
if bg_x < -1000: if bg_x < -1000:
bg_x = 0 bg_x = 0
if road_x < -1000: if road_x < -1000:
road_x = 0 road_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空 screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空
time += 1 time += 1
if time >= 60: if time >= 60:
i = randint(0,60) i = randint(0,60)
if i > 35: if i > 35:
obstacle = Block(stone,cacti,bush) obstacle = Block(stone,cacti,bush)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
# 刷新画面 if collide_rect(wukong,sprite):
display.update() screen.blit(gameover,(400,200))
TIME().tick() game_state = False
\ No newline at end of file # 刷新画面
display.update()
TIME().tick()
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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