Commit 5e618b4c by BellCodeEditor

save project

parent 13fb4abb
Showing with 51 additions and 49 deletions
import pygame
from pygame import locals,display,init
from pygame import event as _event
from pygame.time import Clock as TIME
from pygame.image import load
from pygame.sprite import *
from pygame.sprite import Sprite,Group,collide_rect
from random import choice,randint
init() # 初始化
......@@ -56,7 +57,7 @@ block_list = Group()
game_state = True
while True:
for event in pygame.event.get():
for event in _event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
......@@ -66,49 +67,52 @@ while True:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if game_state == True:
pass
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if game_state:
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
bg_x -= 2
road_x -= 8
# 将背景图画上去
if bg_x < -1000:
bg_x = 0
if road_x < -1000:
road_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空
time += 1
if time >= 60:
i = randint(0,60)
if i > 35:
obstacle = Block(stone,cacti,bush)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面
display.update()
TIME().tick()
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bg_x -= 2
road_x -= 8
# 将背景图画上去
if bg_x < -1000:
bg_x = 0
if road_x < -1000:
road_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空
time += 1
if time >= 60:
i = randint(0,60)
if i > 35:
obstacle = Block(stone,cacti,bush)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if collide_rect(wukong,sprite):
screen.blit(gameover,(400,200))
game_state = False
# 刷新画面
display.update()
TIME().tick()
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{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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