Commit 5d496c2d by BellCodeEditor

save project

parent 73b1dce9
Showing with 17 additions and 13 deletions
...@@ -9,6 +9,15 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,15 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height# 初始化 self.rect.y = 500 - self.rect.height# 初始化
class wukong(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,7 +41,7 @@ block_list=pygame.sprite.Group() ...@@ -32,7 +41,7 @@ block_list=pygame.sprite.Group()
time=0 time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
wukong=wukong(hero[0])
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,20 +54,20 @@ while True: ...@@ -45,20 +54,20 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t wukong.rect.y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t wukong.rect.y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong.image = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -72,15 +81,9 @@ while True: ...@@ -72,15 +81,9 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x=0 # 远处背景 road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空
'''
if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle =Block(bush, stone, cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
'''
time+=1 time+=1
if time>=60: if time>=60:
time=0 time=0
...@@ -92,7 +95,7 @@ while True: ...@@ -92,7 +95,7 @@ while True:
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if obstacle.rect.x <= 0- obstacle.rect.width: if obstacle.rect.x <= 0- obstacle.rect.width:
obstacle.killvv () obstacle.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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