Commit 51a6e510 by BellCodeEditor

save project

parent d43ae603
Showing with 45 additions and 62 deletions
...@@ -11,16 +11,6 @@ class Block(pygame.sprite.Sprite): ...@@ -11,16 +11,6 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
...@@ -56,7 +46,8 @@ rect.x=1000 ...@@ -56,7 +46,8 @@ rect.x=1000
rect.y=500-rect.height rect.y=500-rect.height
time = 0 time = 0
gamestate = True
block_list=pygame.sprite.Group()#创建精灵组 block_list=pygame.sprite.Group()#创建精灵组
...@@ -70,58 +61,50 @@ while True: ...@@ -70,58 +61,50 @@ while True:
if jumpState == "running": if jumpState == "running":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
wukong=Player(hero[index]) if jumpState == "up": # 起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
t += 2
else:
jumpState = "running"
t = 30
wukong=hero[index]
if jumpState == "running": if jumpState == "running":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
if gamestate == True:
if jumpState == "up": # 起跳
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "running"
t = 30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)#创建障碍物精灵
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面 # 将背景图画上去
pygame.display.update() screen.blit(background, (0, 0))
FPS.tick(60) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)#创建障碍物精灵
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
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