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Commit
3dc1a68e
authored
2 years ago
by
BellCodeEditor
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parent
2ec8f8e8
c103180l1412p256a14378/wx776938
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1 changed file
with
46 additions
and
61 deletions
my_game.py
my_game.py
View file @
3dc1a68e
...
@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite):
...
@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -35,17 +27,17 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -35,17 +27,17 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
time
=
0
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# +++++++++++++++++++++++
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
gamestate
=
True
time
=
0
# +++++++++++++++++++++++
# +++++++++++++++++++++++
#obstacle = Block(bush, stone, cacti)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -55,59 +47,51 @@ while True:
...
@@ -55,59 +47,51 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
if
gamestate
==
True
:
# 将背景图画上去
if
jumpState
==
"up"
:
# 起跳状态
# +++++++++++++++++++++++
if
t
>
0
:
bg_x
-=
1
y
-=
t
if
bg_x
<=-
1000
:
wukong
.
rect
.
y
=
y
bg_x
=
0
t
-=
2
screen
.
blit
(
background
,
(
bg_x
,
0
))
else
:
road_x
-=
8
jumpState
=
"down"
if
road_x
<=-
1000
:
if
jumpState
==
"down"
:
# 降落状态
road_x
=
0
if
t
<=
30
:
screen
.
blit
(
road
,
(
road_x
,
500
))
y
+=
t
# +++++++++++++++++++++++
wukong
.
rect
.
y
=
y
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
t
+=
2
time
+=
1
else
:
if
time
>=
60
:
jumpState
=
"runing"
time
=
0
t
=
30
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
# 将背景图画上去
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# +++++++++++++++++++++++
block_list
.
add
(
obstacle
)
bg_x
-=
1
for
sprite
in
block_list
:
if
bg_x
<=-
1000
:
sprite
.
rect
.
x
-=
8
bg_x
=
0
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
background
,
(
bg_x
,
0
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
x
:
road_x
-=
8
sprite
.
kill
()
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# 创建障碍物对象
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
FPS
.
tick
(
30
)
\ No newline at end of file
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