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Commit 3dc1a68e authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 2ec8f8e8 c103180l1412p256a14378/wx776938
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Showing with 46 additions and 61 deletions
  • my_game.py
my_game.py
View file @ 3dc1a68e
...@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite): ...@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -35,17 +27,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -35,17 +27,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
time=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# +++++++++++++++++++++++
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
gamestate=True time=0
# +++++++++++++++++++++++ # +++++++++++++++++++++++
#obstacle = Block(bush, stone, cacti)
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,59 +47,51 @@ while True: ...@@ -55,59 +47,51 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index]) if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate == True: # 将背景图画上去
if jumpState == "up": # 起跳状态 # +++++++++++++++++++++++
if t > 0: bg_x -= 1
y -= t if bg_x<=-1000:
wukong.rect.y=y bg_x = 0
t -= 2 screen.blit(background, (bg_x, 0))
else: road_x -= 8
jumpState = "down" if road_x<=-1000:
if jumpState == "down": # 降落状态 road_x = 0
if t <= 30: screen.blit(road, (road_x, 500))
y += t # +++++++++++++++++++++++
wukong.rect.y=y screen.blit(wukong, (150, y)) # 悟空
t += 2 time+=1
else: if time >=60:
jumpState = "runing" time=0
t =30 num=random.randint(0,50)
if num >20:
# 将背景图画上去 obstacle = Block(bush,stone,cacti)
# +++++++++++++++++++++++ block_list.add(obstacle)
bg_x -= 1 for sprite in block_list:
if bg_x<=-1000: sprite.rect.x -= 8
bg_x = 0 screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
screen.blit(background, (bg_x, 0)) if sprite.rect.x <= 0-sprite.rect.x:
road_x -= 8 sprite.kill()
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong.image, (150, y)) # 悟空
# 创建障碍物对象
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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