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Commit
35d18dea
authored
Dec 26, 2021
by
BellCodeEditor
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parent
f14e2c3b
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1 changed file
with
21 additions
and
13 deletions
my_game.py
my_game.py
View file @
35d18dea
...
@@ -38,12 +38,10 @@ index = 0
...
@@ -38,12 +38,10 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
road_x
=
0
road_x
=
0
background_x
=
0
background_x
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
time
=
0
time
=
0
...
@@ -57,30 +55,34 @@ while True:
...
@@ -57,30 +55,34 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
gamestate
==
True
:
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
road_x
-=
8
road_x
-=
8
...
@@ -89,10 +91,12 @@ while True:
...
@@ -89,10 +91,12 @@ while True:
background_x
-=
1
background_x
-=
1
if
background_x
<=-
1000
:
if
background_x
<=-
1000
:
background_x
=
0
background_x
=
0
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
time
=
0
if
r
>
40
:
r
=
random
.
randint
(
0
,
50
)
if
r
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
time
=
0
time
=
0
...
@@ -101,7 +105,11 @@ while True:
...
@@ -101,7 +105,11 @@ while True:
prop
.
rect
.
x
-=
8
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
prop
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
# 刷新画面
...
...
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