Commit 35d18dea by BellCodeEditor

save project

parent f14e2c3b
Showing with 21 additions and 13 deletions
...@@ -38,12 +38,10 @@ index = 0 ...@@ -38,12 +38,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
background_x = 0 background_x = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
time = 0 time = 0
...@@ -57,30 +55,34 @@ while True: ...@@ -57,30 +55,34 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate == True:
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景 screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
road_x -=8 road_x -=8
...@@ -89,10 +91,12 @@ while True: ...@@ -89,10 +91,12 @@ while True:
background_x -= 1 background_x -= 1
if background_x<=-1000: if background_x<=-1000:
background_x = 0 background_x = 0
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0,100) time = 0
if r > 40: r = random.randint(0,50)
if r > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
...@@ -101,7 +105,11 @@ while True: ...@@ -101,7 +105,11 @@ while True:
prop.rect.x -= 8 prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width: if prop.rect.x <= 0-prop.rect.width:
prop.kill prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) #screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
......
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