Commit 35d18dea by BellCodeEditor

save project

parent f14e2c3b
Showing with 54 additions and 46 deletions
...@@ -38,12 +38,10 @@ index = 0 ...@@ -38,12 +38,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
background_x = 0 background_x = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
time = 0 time = 0
...@@ -57,52 +55,62 @@ while True: ...@@ -57,52 +55,62 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if gamestate == True:
if t > 0: # 悟空造型
y -= t wukong = Player(hero[index])
t -= 2 if jumpState == "runing": # 跑步状态下
else: index += 1
jumpState = "down" if index >= 5:
if jumpState == "down": # 降落状态 index = 0
if t <= 30: if jumpState == "up": # 起跳状态
y += t if t > 0:
t += 2 y -= t
else: wukong.rect.y = y
jumpState = "runing" t -= 2
t =30 else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index]) # 将背景图画上去
if jumpState == "runing": # 跑步状态下 screen.blit(background, (background_x, 0)) # 远处背景
index += 1 screen.blit(road, (road_x, 500)) # 路
if index >= 5: screen.blit(wukong.image, (150, y)) # 悟空
index = 0
# 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
road_x -=8
if road_x<=-1000:
road_x = 0
background_x -= 1
if background_x<=-1000:
background_x = 0
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8 road_x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) if road_x<=-1000:
if prop.rect.x <= 0-prop.rect.width: road_x = 0
prop.kill background_x -= 1
if background_x<=-1000:
background_x = 0
time += 1
if time >= 60:
time = 0
r = random.randint(0,50)
if r > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) #screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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