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Commit 29097420 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 0cd3a564
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  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
STKAITI.TTF 0 → 100644
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bg.png

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bush.png

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cacti.png

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gameover.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def_int_(self,image1,image2,image3):
super()._int_()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class fuck(pygame.sprite.Sprite):
def__init__(self,image):
suprer().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = Block(stone,bush,cacti)
bg_x=0
road_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = fuck(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle = Block(stone,bush,cacti))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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{"第1名": 0, "第2名": 0, "第3名": 0}
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