Commit 18100dda by BellCodeEditor

save project

parent d9b6796c
Showing with 53 additions and 47 deletions
...@@ -46,7 +46,7 @@ bg_x = 0 ...@@ -46,7 +46,7 @@ bg_x = 0
road_x = 0 road_x = 0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
# 创建障碍物 # 创建障碍物
gamestatu=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,54 +57,60 @@ while True: ...@@ -57,54 +57,60 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
bg_x -= 1 if gamestatu==True:
if bg_x<=-1000: if jumpState == "up": # 起跳状态
bg_x = 0 if t > 0:
screen.blit(background, (bg_x, 0)) y -= t
road_x -= 8 wukong.rect.y=y
if road_x<=-1000: t -= 2
road_x = 0 else:
screen.blit(road, (road_x, 500)) jumpState = "down"
screen.blit(wukong.image, (150, y)) # 悟空 if jumpState == "down": # 降落状态
time+=1 if t <= 30:
if time >=60: y += t
time=0 wukong.rect.y=y
d=random.randint(0,50) t += 2
if d>20: else:
obstacle=Block(stone,cacti,bush) jumpState = "runing"
block_list.add(obstacle) t =30
for sprite in block_list: # 悟空造型
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) # 将背景图画上去
if sprite.rect.x<0-sprite.rect.width: bg_x -= 1
sprite.kill() if bg_x<=-1000:
print(len(block_list)) bg_x = 0
# ++++++++++++++++++++++ screen.blit(background, (bg_x, 0))
road_x -= 8
# ++++++++++++++++++++++ if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time >=60:
time=0
d=random.randint(0,50)
if d>20:
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestatu=False
# ++++++++++++++++++++++
# 刷新画面 # ++++++++++++++++++++++
pygame.display.update()
FPS.tick(60) # 刷新画面
\ No newline at end of file pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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