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Commit
17b2ac31
authored
Nov 13, 2021
by
BellCodeEditor
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parent
5ee9ead7
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Showing
1 changed file
with
17 additions
and
3 deletions
my_game.py
my_game.py
View file @
17b2ac31
...
...
@@ -25,6 +25,14 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -35,6 +43,7 @@ block_list = pygame.sprite.Group()
road_x
=
0
background_x
=
0
time
=
0
gamestate
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -44,7 +53,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
...
...
@@ -60,7 +69,7 @@ while True:
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
...
...
@@ -68,7 +77,7 @@ while True:
# 将背景图画上去
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
...
...
@@ -76,11 +85,16 @@ while True:
if
num
>
20
:
obstacle
=
Block
(
stone
,
bush
,
cacti
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
8
...
...
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