Commit 17b2ac31 by BellCodeEditor

save project

parent 5ee9ead7
Showing with 61 additions and 47 deletions
...@@ -25,6 +25,14 @@ class Block(pygame.sprite.Sprite): ...@@ -25,6 +25,14 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -35,6 +43,7 @@ block_list = pygame.sprite.Group() ...@@ -35,6 +43,7 @@ block_list = pygame.sprite.Group()
road_x = 0 road_x = 0
background_x = 0 background_x = 0
time = 0 time = 0
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,51 +53,56 @@ while True: ...@@ -44,51 +53,56 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time +=1
if time >= 60:
time = 0
num = randint(0,50)
if num > 20:
obstacle = Block(stone, bush, cacti)
block_list.add(obstacle)
if jumpState == "up": # 起跳状态 for sprite in block_list:
if t > 0: sprite.rect.x -= 8
y -= t screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
t -= 2 if sprite.rect.x <= 0-sprite.rect.width:
else: sprite.kill
jumpState = "down" if pygame.sprite.collide_rect(wukong ,sprite):
if jumpState == "down": # 降落状态 gameover = pygame.image.load('gameover.png')
if t <= 30: screen.blit(gameover,(400,200))
y += t gamestate = False
t += 2 road_x -= 8
else: if road_x <= -1000:
jumpState = "runing" road_x = 8
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time +=1
if time >= 60:
time = 0
num = randint(0,50)
if num > 20:
obstacle = Block(stone, bush, cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill
road_x -= 8
if road_x <= -1000:
road_x = 8
background_x -= 1 background_x -= 1
if background_x <= -1000: if background_x <= -1000:
background_x = 0 background_x = 0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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