Commit 07655000 by BellCodeEditor

save project

parent 8acb0f6b
Showing with 26 additions and 7 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -53,11 +55,18 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed=8
old_score = score
block_list = pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -67,7 +76,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -80,14 +90,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 1
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 1
t += 2
else:
jumpState = "runing"
t = 30
......@@ -98,7 +108,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -113,7 +123,7 @@ while True:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
......@@ -125,13 +135,21 @@ while True:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
FPS.tick(60)
\ No newline at end of file
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