Commit 0491d9c2 by BellCodeEditor

auto save

parent a16c4948
Showing with 4 additions and 15 deletions
...@@ -41,6 +41,8 @@ obstacle=Block(bush, stone, cacti) ...@@ -41,6 +41,8 @@ obstacle=Block(bush, stone, cacti)
#rect.y = 500 - rect.height #rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -87,20 +89,6 @@ while True: ...@@ -87,20 +89,6 @@ while True:
#rect.y = 500 - rect.height #rect.y = 500 - rect.height
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
time+=1
if time>=60:
time=0
num = random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover= pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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