Commit 03ce1ab9 by BellCodeEditor

save project

parent bf25ff8f
Showing with 10 additions and 7 deletions
...@@ -52,6 +52,11 @@ while True: ...@@ -52,6 +52,11 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if game_statu == True: if game_statu == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
...@@ -63,6 +68,7 @@ while True: ...@@ -63,6 +68,7 @@ while True:
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
...@@ -74,15 +80,11 @@ while True: ...@@ -74,15 +80,11 @@ while True:
if bg_x <= -1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
# 悟空造型 # 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150,y)) # 悟空
# # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # obstacle = Block(stone,cacti,bush) # # obstacle = Block(stone,cacti,bush)
...@@ -104,7 +106,7 @@ while True: ...@@ -104,7 +106,7 @@ while True:
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load("gameover.png") gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
game_statu = F game_statu = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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