my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([bush, stone, cacti])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
block_list = pygame.sprite.Group()
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
road_x=0
background_x=0
time=0
gamestate=True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
background_x-=2
if background_x<-1000:
background_x=0
screen.blit(background, (background_x, 0)) # 远处背景
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
time+=1
if time>=60:
time=0
r=random.randint(0,50)
if r>20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
pygame.display.update()
FPS.tick(60)