Commit f7c37e16 by BellCodeEditor

save project

parent e4cc1c41
Showing with 36 additions and 22 deletions
...@@ -15,7 +15,7 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -15,7 +15,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
backgruond = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
...@@ -31,11 +31,14 @@ y = 400 ...@@ -31,11 +31,14 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
backgruond_x = 0 background_x = 0
ob = random.choice([bush,stone,cacti]) time = 0
rect = ob.get_rect() block_list = pygame.sprite.Group()
rect.x = 1000 # obstacle = Block(bush,stone,cacti)
rect.y = 500-rect.height # ob = random.choice([bush,stone,cacti])
# rect = ob.get_rect()
# rect.x = 1000
# rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -68,20 +71,31 @@ while True: ...@@ -68,20 +71,31 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
background_x -= 1
backgruond_x -= 1 if background_x <1000:
if backgruond_x < 1000: background_x = 0
backgruond_x = 0 screen.blit(background,(background_x,0))
screen.blit(backgruond,(backgruond_x,0)) road_x -= 8
road.x -= 8 if road_x <= -1000:
if road.x <= -1000: road_x=0
road.x = 0 screen.blit(road,(road_x,500))
if ob.rect.x <= 0-ob.rect.width:
ob = Block(bush,stone,casti)
ob.rect.x -= 8
screen.blit(ob.image,(ob.rect.x,ob.rect.y))
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y)) screen.blit(wukong,(150,y))
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle= Block(bush,stone,cacti)
# obstacle.rect.x -=8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time += 1
if time >= 60:
s = random.randint(0,100)
if s > 40:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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