Commit f40a308e by BellCodeEditor

save project

parent 4dd6ff52
Showing with 65 additions and 57 deletions
...@@ -8,9 +8,16 @@ class Block(pygame.sprite.Sprite): ...@@ -8,9 +8,16 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.width self.rect.y = 500 - self.rect.width
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
gameover = True
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -36,59 +43,60 @@ obstacle = Block(bush,stone,cacti) ...@@ -36,59 +43,60 @@ obstacle = Block(bush,stone,cacti)
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
if gameover == True:
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
while True: if jumpState == "up": # 起跳状态
for event in pygame.event.get(): if t > 0:
if event.type == locals.QUIT: y -= t
# 接收到退出事件后退出程序 t -= 2
exit() else:
if event.type == locals.KEYDOWN: jumpState = "down"
if jumpState == "runing": if jumpState == "down": # 降落状态
if event.key == locals.K_SPACE: if t <= 30:
jumpState = "up" y += t
t += 2
if jumpState == "up": # 起跳状态 else:
if t > 0: jumpState = "runing"
y -= t t =30
t -= 2 wukong = Player(hero[index])
else: if jumpState == "runing":
jumpState = "down" index += 1
if jumpState == "down": # 降落状态 if index >= 5:
if t <= 30: index = 0
y += t # 将背景图画上去
t += 2 bg_x -= 1
else: if bg_x <= -1000:
jumpState = "runing" bg_x = 0
t =30 screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8
# 悟空造型 if road_x <= -1000:
wukong = hero[index] road_x = 0
if jumpState == "runing": # 跑步状态下 screen.blit(road, (road_x, 500)) # 路
index += 1 time += 1
if index >= 5: if time >= 60:
index = 0 time = 0
# 将背景图画上去 num = random.randint(0,50)
bg_x -= 1 if num > 20:
if bg_x <= -1000: obstacle = Block(bush,cacti,stone)
bg_x = 0 block_list.add(obstacle)
screen.blit(background, (bg_x, 0)) # 远处背景 for sprite in block_list:
road_x -= 8 sprite.rect.x -= 8
if road_x <= -1000: screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
road_x = 0 if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
screen.blit(road, (road_x, 500)) # 路 sprite.kill()
screen.blit(wukong, (150, y)) # 悟空 if pygame.sprite.collide_rect(wukong,sprite):
time += 1 gameover = pygame.image.load("gameover.png")
if time >= 60: screen.blit(gameover,(400,200))
time = 0 gameover = Flase
num = random.randint(0,50) # 刷新画面
if num > 20: pygame.display.update()
obstacle = Block(bush,cacti,stone) FPS.tick(60)
block_list.add(obstacle) \ No newline at end of file
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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