Commit f1026038 by BellCodeEditor

save project

parent fcb11ef8
Showing with 2 additions and 2 deletions
......@@ -31,7 +31,7 @@ index = 0
y = 400
jumpState = "runing"
t = 30
Block_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
time = 0
while True:
for event in pygame.event.get():
......@@ -88,7 +88,7 @@ while True:
block_list.add(block)
for sprite in block_list:
sprite.rect.x -= 8
sprite.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0-sprite.rect.width:
sprite.kill()
pygame.display.update()
......
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