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Commit
ef98ebca
authored
4 weeks ago
by
BellCodeEditor
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parent
6e5a113e
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1 changed file
with
13 additions
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21 deletions
my_game.py
my_game.py
View file @
ef98ebca
...
@@ -25,9 +25,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -25,9 +25,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
index
=
0
shan_x
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
...
@@ -69,24 +67,17 @@ while True:
...
@@ -69,24 +67,17 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
shan
_x
-=
2
bg
_x
-=
2
if
shan
_x
<-
1000
:
if
bg
_x
<-
1000
:
shan
_x
=
0
bg
_x
=
0
screen
.
blit
(
background
,
(
shan
_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg
_x
,
0
))
# 远处背景
lu_x
-=
8
road_x
-=
8
if
lu_x
<-
1000
:
if
road_x
<-
1000
:
lu_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
lu
_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road
_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
r
=
random
.
randint
(
0
,
100
)
...
@@ -94,12 +85,12 @@ while True:
...
@@ -94,12 +85,12 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
time
=
0
time
=
0
for
prop
in
block_list
:
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
prop
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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