Commit ef98ebca by BellCodeEditor

save project

parent 6e5a113e
Showing with 13 additions and 21 deletions
...@@ -25,9 +25,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,9 +25,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 index = 0
shan_x=0
index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
...@@ -69,24 +67,17 @@ while True: ...@@ -69,24 +67,17 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=2
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x -= 8
if lu_x <-1000: if road_x <- 1000:
lu_x=0 road_x = 0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # 创建障碍物对象
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0,100) r = random.randint(0,100)
...@@ -94,12 +85,12 @@ while True: ...@@ -94,12 +85,12 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
for prop in block_list: for prop in block_list:
prop.rect.x -= 8 prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width: if prop.rect.x<=0-prop.rect.width:
prop.kill prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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