Commit ee295da2 by BellCodeEditor

save project

parent 5bb1139c
Showing with 15 additions and 7 deletions
...@@ -27,7 +27,8 @@ index = 0 ...@@ -27,7 +27,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) block_list=pygame.sprite.Group()
time=0
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
while True: while True:
...@@ -74,12 +75,18 @@ while True: ...@@ -74,12 +75,18 @@ while True:
road_x -= 8 road_x -= 8
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time=0
obstacle = Block(bush, stone, cacti) g=random.randint(0,5)
obstacle.rect.x -= 8 if g>2:
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) obstacle = Block(bush, stone, cacti)
block_list.add(obstacle)
for sprit in block_list:
sprit.rect.x-=8
screen.blit(sprit.image, (sprit.rect.x,sprit.rect.y))
if sprit.rect.x<=0-sprit.rect.width :
sprit.kill
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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