Commit ebecdf0a by BellCodeEditor

save project

parent 18bcf355
Showing with 55 additions and 57 deletions
...@@ -2,6 +2,8 @@ import pygame ...@@ -2,6 +2,8 @@ import pygame
from pygame import locals from pygame import locals
import random import random
xhagdhfaghfdad=1
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -53,63 +55,59 @@ while True: ...@@ -53,63 +55,59 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if xhagdhfaghfdad==1:
shan_x -=1 if jumpState == "up": # 起跳状态
if shan_x <-1000: if t > 0:
shan_x=0 y -= t
screen.blit(background, (shan_x, 0)) # 远处背景 wukong.rect.y=y
lu_x -=8 t -= 2
if lu_x <-1000: else:
lu_x=0 jumpState = "down"
screen.blit(road, (lu_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
time+=1 wukong.rect.y=y
if time>=60: t += 2
time=0 else:
num=random.randint(0,50) jumpState = "runing"
if num>20: t =30
aa=Block(bush,cacti,stone)
block_list.add(aa) # 悟空造型
# 将背景图画上去
for aaa in block_list: shan_x -=1
aaa.rect.x -= 8 if shan_x <-1000:
screen.blit(aaa.image, (aaa.rect.x, aaa.rect.y)) shan_x=0
if aaa.rect.x <=0-aaa.rect.height: screen.blit(background, (shan_x, 0)) # 远处背景
aaa.kill() lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
# 刷新画面
pygame.display.update() for aaa in block_list:
FPS.tick(60) aaa.rect.x -= 8
\ No newline at end of file screen.blit(aaa.image, (aaa.rect.x, aaa.rect.y))
if aaa.rect.x <=0-aaa.rect.height:
aaa.kill()
if pygame.sprite.collide_rect(wukong,aaa):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
xhagdhfaghfdad=2
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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