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Commit
ebecdf0a
authored
Jul 24, 2022
by
BellCodeEditor
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parent
18bcf355
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1 changed file
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55 additions
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57 deletions
my_game.py
my_game.py
View file @
ebecdf0a
...
...
@@ -2,6 +2,8 @@ import pygame
from
pygame
import
locals
import
random
xhagdhfaghfdad
=
1
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -53,63 +55,59 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
shan_x
-=
1
if
shan_x
<-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
lu_x
-=
8
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
aa
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
aa
)
for
aaa
in
block_list
:
aaa
.
rect
.
x
-=
8
screen
.
blit
(
aaa
.
image
,
(
aaa
.
rect
.
x
,
aaa
.
rect
.
y
))
if
aaa
.
rect
.
x
<=
0
-
aaa
.
rect
.
height
:
aaa
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
if
xhagdhfaghfdad
==
1
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 将背景图画上去
shan_x
-=
1
if
shan_x
<-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
lu_x
-=
8
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
aa
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
aa
)
for
aaa
in
block_list
:
aaa
.
rect
.
x
-=
8
screen
.
blit
(
aaa
.
image
,
(
aaa
.
rect
.
x
,
aaa
.
rect
.
y
))
if
aaa
.
rect
.
x
<=
0
-
aaa
.
rect
.
height
:
aaa
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
aaa
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
xhagdhfaghfdad
=
2
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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