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Commit
e6933f01
authored
a year ago
by
BellCodeEditor
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a64994bf
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47 additions
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42 deletions
my_game.py
my_game.py
View file @
e6933f01
...
@@ -47,54 +47,58 @@ while True:
...
@@ -47,54 +47,58 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
gamestate
==
True
:
if
t
>
0
:
if
jumpState
==
"up"
:
# 起跳状态
y
-=
t
if
t
>
0
:
t
-=
2
y
-=
t
else
:
t
-=
2
jumpState
=
"down"
else
:
if
jumpState
==
"down"
:
# 降落状态
jumpState
=
"down"
if
t
<=
30
:
if
jumpState
==
"down"
:
# 降落状态
y
+=
t
if
t
<=
30
:
t
+=
2
y
+=
t
else
:
t
+=
2
jumpState
=
"runing"
else
:
t
=
30
jumpState
=
"runing"
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
bg_x
-=
2
bg_x
-=
2
if
bg_x
<-
1000
:
if
bg_x
<-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
road_x
-=
8
if
road_x
<-
1000
:
if
road_x
<-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
=
20
:
if
num
=
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect_x
-=
8
sprite
.
rect_x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect_x
,
sprite
.
rect_y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect_x
,
sprite
.
rect_y
))
if
sprite
.
rect_x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect_x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 障碍物消失
sprite
.
kill
()
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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