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Commit e6933f01 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent a64994bf
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Showing with 47 additions and 42 deletions
  • my_game.py
my_game.py
View file @ e6933f01
...@@ -47,54 +47,58 @@ while True: ...@@ -47,54 +47,58 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if gamestate==True:
if t > 0: if jumpState == "up": # 起跳状态
y -= t if t > 0:
t -= 2 y -= t
else: t -= 2
jumpState = "down" else:
if jumpState == "down": # 降落状态 jumpState = "down"
if t <= 30: if jumpState == "down": # 降落状态
y += t if t <= 30:
t += 2 y += t
else: t += 2
jumpState = "runing" else:
t =30 jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -=2 bg_x -=2
if bg_x <-1000: if bg_x <-1000:
bg_x=0 bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8 road_x -=8
if road_x <-1000: if road_x <-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num=20: if num=20:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect_x-=8 sprite.rect_x-=8
screen.blit(sprite.image,(sprite.rect_x,sprite.rect_y)) screen.blit(sprite.image,(sprite.rect_x,sprite.rect_y))
if sprite.rect_x<=0-sprite.rect.width: if sprite.rect_x<=0-sprite.rect.width:
sprite.kill() # 障碍物消失 sprite.kill() # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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