Commit e5ec0cf1 by BellCodeEditor

save project

parent 7c9396e6
Showing with 63 additions and 49 deletions
......@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -34,7 +41,7 @@ t = 30
#aa=Block(bush,cacti,stone)
time = 0
block_list = pygame.sprite.Group()
g = True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -44,55 +51,62 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 1.5
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if g == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 1
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 1
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象
# aa=Block(bush,cacti,stone)
# aa.rect.x -= 8
time+=1
if time > 45:
r = random.randint(0,50)
if r>30:
aa = Block(bush,cacti,stone)
block_list.add(aa)
time = 0
for i in block_list:
i.rect.x-=8
screen.blit(i.image,(i.rect.x,i.rect.y))
if i.rect.x<0-i.rect.width:
i.kill
#screen.blit(aa.image, (aa.rect.x,aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象
# aa=Block(bush,cacti,stone)
# aa.rect.x -= 8
time+=1
if time > 2:
r = random.randint(0,100)
if r>99:
aa = Block(bush,cacti,stone)
block_list.add(aa)
time = 0
for i in block_list:
i.rect.x-=8
screen.blit(i.image,(i.rect.x,i.rect.y))
if i.rect.x<0-i.rect.width:
i.kill()
if pygame.sprite.collide_rect(wukong,i):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
g = False
#screen.blit(aa.image, (aa.rect.x,aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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