Commit d9b8e516 by BellCodeEditor

save project

parent 1c864b17
Showing with 20 additions and 21 deletions
...@@ -3,7 +3,6 @@ from pygame import locals ...@@ -3,7 +3,6 @@ from pygame import locals
import random import random
pygame.init() pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -11,7 +10,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,7 +10,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化 # pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -27,13 +26,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -27,13 +26,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 lu_x = 0
shan_x=0 shan_x = 0
index = 0 index = 0
time = 0#缺少,时间初始化
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) # aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -76,25 +77,22 @@ while True: ...@@ -76,25 +77,22 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
#aa=Block(bush,cacti,stone)
#aa.rect.x -= 8
time += 1 time += 1
if time >= 60: if time >=60:
r = random.randint(0,100) l = random.randint(0,100)
if r > 40: if l >40:
aa = Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
block_list.add(aa) # aa.rect.x -= 8
block_list.add(obstacle)
time = 0 time = 0
for prop in block_list: #遍历障碍物并显示
prop.rect.x -= 8 for aa in block_list:
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) aa.rect.x -= 8
if prop.rect.x<=0-prop.rect.width: screen.blit(aa.image, (aa.rect.x, aa.rect.y))
prop.kill() if aa.rect.x<=0-aa.rect.width:
aa.kill()
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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