Commit d1cc7489 by BellCodeEditor

save project

parent 103c75f1
Showing with 31 additions and 5 deletions
...@@ -15,6 +15,17 @@ class Block(): ...@@ -15,6 +15,17 @@ class Block():
self.rect_x=1000 self.rect_x=1000
self.rect_y=500-self.rect.height self.rect_y=500-self.rect.height
class Player(pygame,sprite,Sprite):
def __init__(self,image):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=150
self.recty=400-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -37,6 +48,8 @@ t = 30 ...@@ -37,6 +48,8 @@ t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
obstacle = Block(bush, stone, cacti) obstacle = Block(bush, stone, cacti)
rect.x
rect.y
while True: while True:
...@@ -64,7 +77,7 @@ while True: ...@@ -64,7 +77,7 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -78,7 +91,7 @@ while True: ...@@ -78,7 +91,7 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x=0 # 远处背景 road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
if obstacle.rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
...@@ -90,9 +103,21 @@ while True: ...@@ -90,9 +103,21 @@ while True:
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle =Block(bush,stone,cacti) obstacle =Block(bush,stone,cacti)
time+=1
rect.x -= 8 if time>=60
screen.blit(obstacle, (rect.x, rect.y)) time=0
num=random.randint((0,50))
if num
obstacle=Block(bush,catti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect_x-=8
screen.blit(sprite.image,(sprite.rect_x,sprite.rect_y))
if sprite.rect.x<=0-sprite.rect.width :
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
pass
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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