Commit cac5ef7f by BellCodeEditor

save project

parent 292b6806
Showing with 53 additions and 41 deletions
...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -33,6 +40,7 @@ y = 400 ...@@ -33,6 +40,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
tt=0 tt=0
gameover=True
#obstacle = Block(bush, stone, cacti) #obstacle = Block(bush, stone, cacti)
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
while True: while True:
...@@ -51,49 +59,53 @@ while True: ...@@ -51,49 +59,53 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
if jumpState == "up": # 起跳状态 wukong = Player(hero[index])
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gameover==True:
# 将背景图画上去 if jumpState == "up": # 起跳状态
screen.blit(background, (background_x, 0)) # 远处背景 if t > 0:
y -= t
screen.blit(road, (road_x, 500)) # 路 wukong.rect.y=y
screen.blit(wukong, (150, y)) # 悟空 t -= 2
tt+=1 else:
if tt>=60: jumpState = "down"
tt=0 if jumpState == "down": # 降落状态
r=random.randint(0,50) if t <= 30:
if r>20: y += t
obstacle = Block(bush, cacti,stone) wukong.rect.y=y
block_list.add(obstacle) t += 2
else:
jumpState = "runing"
t =30
for sprite in block_list: # 悟空造型
sprite.rect.x -=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) # 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景
if sprite.rect.x<= 0-sprite.rect.width:
sprite.kill() # 障碍物消失 screen.blit(road, (road_x, 500)) # 路
# 创建障碍物对象 screen.blit(wukong.image, (150, y)) # 悟空
#if pygame.sprite.collde_rect(wukong,obstacle) tt+=1
if tt>=60:
tt=0
r=random.randint(0,50)
if r>20:
obstacle = Block(bush, cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<= 0-sprite.rect.width:
sprite.kill() # 障碍物消失
# 创建障碍物对象
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gameover=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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