Commit c4bdae74 by BellCodeEditor

save project

parent d827a048
Showing with 26 additions and 11 deletions
...@@ -33,11 +33,14 @@ jumpState = "runing" ...@@ -33,11 +33,14 @@ jumpState = "runing"
t = 30 t = 30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle=random.choice([bush,stone,cacti]) time=0
rect=obstacle.get_rect()
rect.x=1000 block_list=pygame.sprite.Group()
rect.y=500-rect.height # obstacle=random.choice([bush,stone,cacti])
aa=Block(bush,cacti,stone) # rect=obstacle.get_rect()
# rect.x=1000
# rect.y=500-rect.height
# aa=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -80,13 +83,24 @@ while True: ...@@ -80,13 +83,24 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
aa=Block(bush,cacti,stone) # aa=Block(bush,cacti,stone)
aa.rect.x -= 8 # aa.rect.x -= 8
time +=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) # screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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