Commit b3223dc8 by BellCodeEditor

save project

parent a9b3326a
Showing with 28 additions and 39 deletions
import pygame mport pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
game=True
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -14,7 +14,8 @@ class Block(pygame.sprite.Sprite): ...@@ -14,7 +14,8 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class P(pygame.sprite.Sprite):
class player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
# 加载障碍物的图片 # 加载障碍物的图片
...@@ -22,8 +23,8 @@ class P(pygame.sprite.Sprite): ...@@ -22,8 +23,8 @@ class P(pygame.sprite.Sprite):
# 根据障碍物位图的宽高设置矩形 # 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 150 self.rect.x =150
self.rect.y = 400 self.rect.y =400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -47,12 +48,11 @@ t = 30 ...@@ -47,12 +48,11 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamep="true"
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -61,14 +61,13 @@ while True: ...@@ -61,14 +61,13 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = P(hero[index]) wukong = player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamep=="true": if game==True:
if jumpState == "up": if jumpState == "up": # 起跳状态
# 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y wukong.rect.y=y
...@@ -77,19 +76,14 @@ while True: ...@@ -77,19 +76,14 @@ while True:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y+=t
wukong.rect.y=y wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = P(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
...@@ -100,13 +94,8 @@ while True: ...@@ -100,13 +94,8 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0, 100) r = random.randint(0, 100)
...@@ -115,16 +104,16 @@ while True: ...@@ -115,16 +104,16 @@ while True:
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
# 遍历障碍物并展示 # 遍历障碍物并展示
for prop in block_list: for sprite in block_list:
prop.rect.x -= 8 sprite.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if prop.rect.x<=0-prop.rect.width: if sprite.rect.x<=0-sprite.rect.width:
prop.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,prop): if pygame.sprite.collide_rect(wukong,sprite):
go = pygame.image.load('gameover.png') gameover=pygame.image.load("gameover.png")
screen.blit(go, (400, 200 )) screen.blit(gameover,(400,200))
gamep="false" game=False
# print(len(block_list)) # print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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