Commit b1dcc3b2 by BellCodeEditor

save project

parent 14d22aa5
Showing with 33 additions and 18 deletions
...@@ -3,6 +3,13 @@ from pygame import locals ...@@ -3,6 +3,13 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -18,16 +25,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,16 +25,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
bg_x=0
road_x=0
time=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
block_list=pygame.sprite.Group()
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -59,20 +65,28 @@ while True: ...@@ -59,20 +65,28 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 bg_x-=1
screen.blit(background, (0, 0)) # 远处背景 if bg_x<=-1000:
screen.blit(road, (0, 500)) # 路 bg_x=0 # 将背景图画上去
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
obstacle=Block() time+=1
if time>60:
if rect.x <= 0-rect.width: # 障碍物消失 r = random.randint(0,100)
# 创建障碍物对象 if r >40:
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect() block_list.add(obstacle)
rect.x = 1000 time=0
rect.y = 500 - rect.height for prop in block_list:
rect.x -= 8 prop.rect.x-=8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(prop.image, (prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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